The entirety of India's game industry is anticipated to reach over $800 million by 2022.


The growth opportunity in India is incredible, given its status as one of the top emerging markets globally (dubbed part of BRIC as a result - referring to Brazil, Russia, India and China, which are all poised for considerable economic growth).


LAI Global Game Services – DFC Intelligence – Video Game Market Infographics – Asia – India - Indian

Download LAI Global Game Services & DFC Intelligence's India infographic for use in professional and student presentations, papers, and articles.


Multiple Platforms Remain Viable in India

  • Console games account for over 35% of gaming in India.
  • Mobile games are growing fast, expected to reach over $1 billion.
  • India will soon be behind the US and China for mobile games, ranking 3rd worldwide.
  • eSports will soon grow to $1 billion.


Console Gaming Remains Significant

Unlike many other countries in Southeast Asia, India's console gaming is significant:

  • Console games are the 2nd largest share of India's games market, at 35.51% in 2016.


Mobile Gaming Soon to Be 3rd, Globally

The rising growth of mobile phone access, both in India and other emerging markets, means a sudden surge in mobile gamers in the region:


India ranks 5th worldwide for mobile gaming!


  • Mobile gaming, alone, is anticipated to reach $400 million by 2022.
  • The sheer number growth of mobile gamers is staggering, increasing from 198 million in 2015, to an expected 628 million by 2020 and onward to 1.15 billion by 2030.
  • By number of installs, India ranks 5th worldwide for mobile gaming, as of the end of 2016 - rising "two places in the second quarter of 2016 over the year-ago period."
  • India is anticipated to pass Brazil and Russia shortly, attaining the 3rd spot globally, behind China and the US.
India will soon be 3rd globally, behind China & the US.


eSports Are a Growing Trend

As internet speeds improve, eSports is growing quickly in India. In 2017, the country gained its first major eSports league.

  • Online gaming is anticipated to become a $1 billion industry by 2021 (from $360 million in 2017).


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Latest page update: 2Q2017.

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