Interview with Stephen Mandiberg of the University of California-Merced (part 1] |
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In this first part of our interview, we hear Stephen's interesting views on what makes game localization so unique, the role of game localizers in the overall value chain and much more. [11:02] |
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Interview with Indie Developers Arman Kayhan and Levon Sebuhyan |
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In this podcast, indie developers Arman Kayhan and Levon Sebuhyan of Sillywalk Games discuss the challenges and lessons learned from taking their game Mind Mould to global markets. [7:59] |

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Interview with Carme Mangiron of the Universitat Autònoma de Barcelona |
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Carme is an experienced game localizer and chair of the Master in Audiovisual Translation program at the Universitat Autònoma de Barcelona, where she developed the localization curriculum. In this episode of LocaLAIse This!, Carme talks about the skills needed to break into the game localization industry, her perspectives on the industry, and new developments we can expect to see in the days ahead. [9:59] |

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God of Arena – Localizing a Chinese-style Game for the Western Market |
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In this episode of LocaLAIse This!, we interview the Community Manager of Firevale Games about the challenges of adapting and recreating a Chinese-style game for the West. [8:02] |

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Global Payment System For Video Games - Michael Johnson @FastSpring (part 1) |
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Publishing and selling a game globally can be a complicated endeavor. One of the areas that developers frequently overlook is how to handle global payments when dealing with the myriad regulations, currencies and tax codes prevalent in overseas markets. In this episode of LocaLAIse This!, we interview Michael Johnson, Director of Marketing & Business Development at FastSpring, developers of a popular global e-commerce platform, who talks to us about pitfalls to watch out for when developing a global payment strategy, as well as offering solutions and tips. (part 1/2) [12:19] |

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Global Payment System For Video Games - Michael Johnson @FastSpring (part 2) |
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In this episode of LocaLAIse This! we continue our discussion with Michael Johnson of FastSpring on how video game companies can leverage a global e-commerce platform to avoid potential pitfalls when going global, helping to engage customers and increase revenue worldwide. (part 2/2) [13:51] |

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Game Art Internationalization and Localization Interview with Lillian Lee |
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Our latest installment of LocaLAIse This! takes a look at game localization from an artist standpoint. LAI's Managing Director of China interviews Lillian Lee, our newest Game Art Localization Consultant with 12+ years in the industry. [19:12] |

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Interview with Christine Love of Love Conquers All Games |
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Christine Love is an indie developer, artist and writer whose creative focus in gaming is the visual novel genre. In this episode, Christine talks about the challenges of localizing her games for the Japanese and Korean markets. [13:14] |
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Interview with Executive Director of the IGDA, Kate Edwards |
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Kate Edwards works as a geopolitical strategist and localization expert for a number of leading game companies. In this episode, she discusses emerging markets, proper culturalization of games, and her work on AAA titles. [53:01] |
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Interview with Ubisoft’s Localization Project Manager, Margherita Seconnino |
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In our first episode of of LocaLAIse This!, LAI speaks with Ubisoft’s Localization Project Manager Margherita Seconnino about her work overseeing the localization of Assassin’s Creed titles. [19:31] |
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